
Devlog #1
September 8, 2025
Alright, this is my first official development log post for Ruby Rust! First off, here's a video I posted recently that shows the gameplay through a randomly-generated map.
Where are we at? Why can't I play this yet?
I've been working on Ruby Rust all summer. Right now it's a playable game with a solid loop, but it's a little too easy and not fun enough. While I have considered releaseing this version to trusted people for bug testing, I think right now it's a little boring. It needs more content. And it needs to be weirder.
Timeline
So, the current situation is that I just started my 3rd semester of my Computer Science education. This is supposed to be the most challenging semester of my program, so, unsurprisingly I will be prioritizing school. However, I still plan on working on the game, at least 3 hours a week, wherever I can find the time. AND to stay accountable to that, I have a little plan:
Devlog Challenge!
To keep myself committed to working on my game (AND commit myself to talking about it, something I have a lot of difficulty with for some reason), I am challenging myself to post a devlog every 2 weeks! The devlog will be me reporting on the work I've done on the game. And here's the kicker: if I do not post the devlog in time? I release the game project for free as open source. If this becomes an unfinished project for me, I'm not letting it just sit on my HD gathering dust. All this work should be for something!
But truthfully I don't want that to happen. It's difficult to promise particular features by certain dates BUT I can commit to working on it when I can. And after December I will have more free time again!
Well there's a lot more to say but we'll keep it short and sweet for now. See in (at most) 14 days!